connection successfully Steven Engels - Portfolio

Kinect Yeti Runner

(click to view the project)

Gameplay Programming

Kinect

Teamwork

Unity C#

Kinect Yeti Runner


Gameplay Programming

Kinect

Teamwork

Unity C#

This is a game I am currently working on with 4 other students. The player will be able to control the yeti who is on the run using the Kinect. The goal is to dodge all the obstacles and pick up energy points along the way. I mainly worked on the spline road and locking the player onto the road. But the most time is going into getting it all work with the Kinect as we had no experience with that before. We have a dev blog for this game, you can find it here

What I did:

  • Road mechanic
  • Kinect
  • Basic IK Solver

What I used:

  • Kinect v1 for windows
  • Unity C#

PixelPainter

(click to view the project)

Tool development

WPF - MVVM

C#

Solo Project

PixelPainter


Tool development

WPF - MVVM

C#

Solo Project

This is a first version of a small tool that I made to easely make pixel art for retro games. You can paint every frame seperatly or load in existing pixel art and export it as a spritesheet bitmap to load into a 2D game.

What I did:

  • Functionality to Paint/erase new sprites
  • Functionality to load in existing pixel art
  • Create different frames for animations
  • Functionality to save the frames into one bitmap spritesheet

What I used:

  • WPF - MVVMLight
  • C#

ROB

(click to view the project)

Gameplay Programming

Physics Programming

Teamwork

C#

ROB


Gameplay Programming

Physics Programming

Teamwork

C#

This game was made with four other students during one semester. I mainly programmed the game mechanics of the game. I also wrote the physics(collisions and raycasting) and made sure the levels got rebuild properly after exporting from max. We used the monogame framework for the 3d rendering. The Goal of the game is to get the player to the exit of the level before the alarm pipes fill up completely. The player can shoot either an attraction field or a repulsion field to accelerate himself towards otherwise unreachable parts of the level.

What I did:

  • Game Mechanics
  • Physics (collision, Raycast)
  • Level Rebuilding

What I used:

  • C#
  • Monogame

Unity Rpg game

(click to view the project)

Gameplay Programming

Solo

Unity/C#

Unity Rpg game


Gameplay Programming

Solo

Unity/C#

This was a solo project made with unity. Originality was not required for this assignment so I tried to implement as much typical mmorpg elements as possible in this game in about 2 weeks time. The game includes implementation of a quest system, with quest givers and a quest log, an inventory system, a spel casting system with different kinds of spells, respawning enemies with basic roaming and attacking AI and a leveling system with xp bar and increase of stats and attack power. I spend a minimum of time on art but other than the ground textures and the trees everything was made by me.

What I did:

  • Basic terrain movement
  • Quest System
  • Inventory
  • Spell System
  • Player and Mobs Stats
  • Mob Basic AI & spawning

What I used:

  • Unity C#
  • 3ds Max (Simple character)

GameJam 2014

(click to view the project)

Gameplay Programming

Game Design

Teamwork

Unity/C#

GameJam 2014


Gameplay Programming

Game Design

Teamwork

Unity/C#

This game was made during a 2 day gamejam with 3 other students. We wanted to make a game where the player is super small and the enemy gigantic. To compensate for this disadvantage we came up with the idea to give the player minions that fight with him and that he can absorb to block a killing blow. The minions ended up being blood splatters that come out of the boss when he gets hit. In order to kill the OP boss the player has to rally an army of minions.

What I did:

  • Gameplay Mechanics

What I used:

  • Unity C#

Space Game

(click to view the project)

Gameplay Programming

Game Design

Teamwork

Unity/C#

Space Game


Gameplay Programming

Game Design

Teamwork

Unity/C#

This game was made with two other students as a smaller poject. Among other things I programmed the quest system, the UI and the 'infinite universe'. This game was made in Unity. There is no real goal in the game other than becoming a bigger star and gaining more planets in its solar system. The player can roam freely around and will get quests to attack other stars. stardust is collected to upgrade the star and its planets(add turrets on them).

What I did:

  • Quest System
  • Infinite universe
  • Player stats

What I used:

  • Unity C#

Electricity Game

(click to view the project)

Gameplay Programming

Game Design

Teamwork

Unity/C#

Electricity Game


Gameplay Programming

Game Design

Teamwork

Unity/C#

This is a game prototype made with two other students, made with unity. The main concept behind the game is that the character is some kind of generator. The player can send energy over to objects in the level to activate them, or suck energy from them to deactivate. The idea is that the player has to balance the total energy to reach the end of the level as the player still needs to hold on to some energy to be able to move. Every object that gets activated loses it's energy over time, resulting in potential energy for the player. The player can convert this potential energy into real energy by rotating its handle (generate).

What I did:

  • Energy system
  • Level mechanics

What I used:

  • Unity C#

Physics Game

(click to view the project)

Gameplay Programming

Physics

Solo project

C++

Physics Game


Gameplay Programming

Physics

Solo project

C++

This is the first game I made using c++ as an assignment for my Aplied Math and Physics course. The assignment was to create a small game where the player has to go from point A to B, using Newtons formulas to move some sort of spaceship

What I did:

  • Player Momentum
  • Level Collision
  • Enemies basic AI
  • Random Rock formations

What I used:

  • C++

Hordenlopen Game

(click to view the project)

Gameplay Programming

Drawing/animation

Solo project

Flash

Hordenlopen Game


Gameplay Programming

Drawing/animation

Solo project

Flash

This is a small flash game I made during an internship at Sporza I started with drawing all the art in illustrator, then I keyframed the animations in Flash and finally programmed the gameplay with As3.

What I did:

  • Illustrations
  • Animations
  • Gameplay

What I used:

  • Adobe Flash AS3
  • Adobe Illustrator

Zorro's Horse

(click to view the project)

Gameplay Programming

Drawing/animation

Solo project

Flash

Zorro's Horse


Gameplay Programming

Drawing/animation

Solo project

Flash

This is the first game I made, as an assignment for my Flash course (Interactive multimedia & design). I had alot of fun creating the art as well as programming this game. The goal of the game is to jump over the obstacles and jump to the next horse when you are close to it.

What I did:

  • Drawing + Vectorization illustrations
  • Animations
  • Gameplay

What I used:

  • Adobe Flash AS3
  • Adobe Illustrator
  • Paper & Pencil